Lead Game Engineer

Details of the offer

We're in the market for a veteran game engineer to be the principal engineer for our Muntinlupa studio.
As a skilled and self-motivated programmer who loves creative, collaborative environments, you will handle the end-to-end engineering required to build and ship a console/PC game.
Responsibilities:
? Architect and implement complex in-game features for an existing game in development
? Ensure the performance of the game by:
? reducing memory usage
? efficient asset management
? improving load times
? improving rendering performance
? Assistance with implementation of art, animation, audio, and VFX
? Collaborate with the designer to iterate on existing features to further improve gameplay
? Write unity editor extensions as needed
? Contribute any visual improvement to the game, such as shaders, post-processing effects, etc.
? Study and research new trends that are emerging in new games and identify those that can be used to improve our own games.
? Update unity asset store assets we use, and identify useful features for each update.
? Research new assets in the unity asset store that we can use to save time on development.
? Research and implement any required frameworks and perform any work related to certification for specific platforms (Nintendo, Steam, etc.)
? Maintain a library of game agnostic code and features we can use for future projects.

Requirements:
? 5+ years of game industry experience
? Ability to build and lead a small engineering team
? Credited on at least two commercial games from start to finish
? A wizard at using Unity, C#, and familiarity with common plugins
? A natural knack for building good game architecture
? Experience in multiple aspects of game programming such as tools, gameplay, AI, performance, UI, and graphics
? Able to manage self and work totally unsupervised
? Game enthusiast stays up to date on trends Plusses
? Experience with console certification

This Job offers
? Opportunity to work in a wholly-owned Philippine-based game studio that creates its own IP
? The ability to work with a small, creative, high-performance team
? Opportunity to work on a very unique type of console/PC game
? Work with highly experienced people who have shipped multiple games
• Salary Range: P65K to P70K


Nominal Salary: To be agreed

Source: Whatjobs_Ppc

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